Wednesday, 17 August 2011

Building Process...Final Stages

FINAL PROJECT:

The first thing that came to my mind when I thought hallway was 'darkness'. Which seemed perfect because this would make an avatar demand for light. I also thought about using timber to make the space feel warm, which would make an avatar command for wind. I thought about using concrete because concrete actually absorbs a lot of heat during the day - but because I was using glass on the inside of those walls, I didn't think it would be safe as it would cause the glass to crack. The idea of a hallway was the pefect way of showing precission through a building. With my floors, I originally had the idea of it being transparent to make it seem as though an avatar had no support when walking through the building. But when an avatar steps somewhere, the floors would light up and show that there was actually some support. The hallway was the perfect space for this experience. Unfortunately, the script had its own default settings which made the floor red, then light up yellow when an avatar walks on top of it.
I like how the installation wraps around the building because as an avatar walks into the hallway, the hallway actually guides you around the building. With my original square box, an avatar would just enter it and feel as though there was no need to explore because it was "just a square box." I was thinking of adding plants inside the hallway so there would be a need and command for water - which would then show how some of the walls of the building grow. A structure which simply acts as another access way into the existing building.
The site I've decided to work with is the apartments on "Te Taou Crescent" Road. Not too sure what it's called though (???)

SITE:


Transparent glass structure on the inside of the think green walls.

How the walls appear when an avatar commands for water. The walls grow. Just how water makes a plant grow.


Inside the hallway.

How the hallway appears from the inside when an avatar commands for "light". The thick green walls go down for a certain amount of time, and then resumes its original position.



How the hallway appears from the inside when an avatar commands for "wind". The walls rotate to allow air circulation. Like with the rooftop. They rise and rotate for a little while and then assume it's original position. The whole idea with this is while the tiles of the rooftop are rotating, interesting patterns of shadows will be cast onto the hallway floor.


How the hallway appears from the inside when an avatar commands for 'water'. The walls grow.



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